

Performance improvements and bug fixes are expected in future releases. Enable it under the Enhancements pane in Settings. The high-resolution OpenGL renderer is available on Windows, Linux, macOS, and Switch. This lets rotation and scaling effects look much cleaner and allows the “mode 7” effect to be even more impressive. With a good GPU it can even render at 4K resolution.
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With this enabled the GBA screen is rendered on the GPU instead of the usual software rendering, which allows scaling up beyond the usual 240×160 resolution without thrashing the CPU. The most anticipated feature of mGBA 0.8.0 is the high-resolution OpenGL renderer.

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A preview of the features follows after the cut, along with a full list of changes. Additionally, it includes over 50 bug fixes and hundreds of other changes. Notably, the high-resolution OpenGL renderer for GBA games, BattleChip Gate support, interframe blending, and much more. This is a major feature release and includes some highly anticipated features. It's just barely possible to transfer all Golden Sun-exclusive items that the player is allowed to retain to the end of that game to The Lost Age, though there's no additional reward for doing so.A little late (okay, a lot late), mGBA 0.8.0 is finally available as a stable release.
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However, an advantage to the Gold password is that it unequips cursed items for free. In addition, while the Gold password transfers equipment unequipped and Djinn shuffled, the Game Link Cable transfers equipment and Djinn organized among the characters exactly as they were at the end of Golden Sun. The Game Link Cable transfers all of the above, plus Pause menu settings. If you're trying to find one of those three characters, you copied something down wrong.
